LAST CALL
Virtual Cinematography | ICVFX | Real-Time Production
Fall 2024 | Teamwork | 3 weeks
Technology:
Unreal Engine 5.4 | RED Komodo Camera | HTC Vive Mars Box | NDisplay | Lens Calibration | Timecode & Genlock Synchronization
Responsibilities:
Technical Artist | Set Decoration | Camera operator | Wardrobe Stylist | Pitch Design & Development | Sound Design | Title Design | Cinematic Sequence Support
Set in a rooftop bar overlooking a futuristic city, the story follows a tense meeting between a hacker and a mob boss after a failed heist. As secrets come to light, both must navigate trust and betrayal to make it out alive.
The project used Unreal Engine 5.4, RED Komodo cameras, and HTC Vive Mars Box to combine real-time camera tracking, lens calibration, and dynamic virtual environments. With ICVFX technology, physical performances and digital elements were seamlessly blended, creating a smooth and immersive visual experience.
Brief:





LAST CALL
Brief:
Virtual Cinematography | ICVFX | Real-Time Production
Fall 2024 | Teamwork | 3 weeks
Technology tools:
Unreal Engine 5.4 | RED Komodo Camera | HTC Vive Mars Box | NDisplay | Lens Calibration | Timecode & Genlock Synchronization
Role:
Technical Artist | Set Decoration | Camera operator | Wardrobe Stylist | Pitch Design & Development | Sound Design | Title Design | Cinematic Sequence Support
Set in a rooftop bar overlooking a futuristic city, the story follows a tense meeting between a hacker and a mob boss after a failed heist. As secrets come to light, both must navigate trust and betrayal to make it out alive.
The project used Unreal Engine 5.4, RED Komodo cameras, and HTC Vive Mars Box to combine real-time camera tracking, lens calibration, and dynamic virtual environments. With ICVFX technology, physical performances and digital elements were seamlessly blended, creating a smooth and immersive visual experience.