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LAST CALL

Virtual Cinematography  |  ICVFX  |  Real-Time Production

Fall 2024  |  Teamwork  |  3 weeks

Technology:

Unreal Engine 5.4  |  RED Komodo Camera  |  HTC Vive Mars Box  |   NDisplay  |  Lens Calibration  |  Timecode & Genlock Synchronization

Responsibilities:

Technical Artist  |  Set Decoration  |  Camera operator  |  Wardrobe Stylist  |  Pitch Design & Development  |  Sound Design  |  Title Design  |  Cinematic Sequence Support

Set in a rooftop bar overlooking a futuristic city, the story follows a tense meeting between a hacker and a mob boss after a failed heist. As secrets come to light, both must navigate trust and betrayal to make it out alive.

 

The project used Unreal Engine 5.4, RED Komodo cameras, and HTC Vive Mars Box to combine real-time camera tracking, lens calibration, and dynamic virtual environments. With ICVFX technology, physical performances and digital elements were seamlessly blended, creating a smooth and immersive visual experience.

Brief:

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LAST CALL

Brief:

Virtual Cinematography  |  ICVFX  |  Real-Time Production

Fall 2024  |  Teamwork  |  3 weeks

 

Technology tools:

Unreal Engine 5.4  |  RED Komodo Camera  |  HTC Vive Mars Box  |   NDisplay  |  Lens Calibration  |  Timecode & Genlock Synchronization

 

Role:

Technical Artist  |  Set Decoration  |  Camera operator  |  Wardrobe Stylist  |  Pitch Design & Development  |  Sound Design  |  Title Design  |  Cinematic Sequence Support

Set in a rooftop bar overlooking a futuristic city, the story follows a tense meeting between a hacker and a mob boss after a failed heist. As secrets come to light, both must navigate trust and betrayal to make it out alive.

 

The project used Unreal Engine 5.4, RED Komodo cameras, and HTC Vive Mars Box to combine real-time camera tracking, lens calibration, and dynamic virtual environments. With ICVFX technology, physical performances and digital elements were seamlessly blended, creating a smooth and immersive visual experience.

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