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THE BARREL

Digital Animation

Summer 2022  |  Teamwork

Technology:

MAYA  |  Anima School Assets  |  V-RAY

Role:

Animator  |  Environment

The Barrel is a short, humorous 3D animation project that explores the art of translating real-world movements into a rigged digital character. Created in Maya, the project utilized the Malcolm rig developed by Anima School, institution known for its advanced character rigging systems and contributions to animation education. 

​

The animation tells the story of a construction worker attempting—unsuccessfully—to relocate a heavy barrel in a half-built building. The character’s exaggerated movements and struggles were carefully choreographed based on real-life video references, allowing for a detailed study of body mechanics and how they translate through a 3D rigging system.

​

To bring the scene to life, I conducted several test renders using V-Ray, experimenting with lighting, textures, and overall visual quality. Render processwas paused in Fall 2022 due to the hardware problems.

Brief:

Barrel render A.jpg
Barrel render B.jpg
Maya the barrel.jpg
Barrel render C-D.jpg

THE BARREL

Brief:

Digital Animation

Summer 2022  |  Teamwork

 

Technology tools:

MAYA  |  Anima School Assets  |  V-RAY

 

Role:

Animator  |  Environment

​

​

The Barrel is a short, humorous 3D animation project that explores the art of translating real-world movements into a rigged digital character. Created in Maya, the project utilized the Malcolm rig developed by Anima School, institution known for its advanced character rigging systems and contributions to animation education. 

​

The animation tells the story of a construction worker attempting—unsuccessfully—to relocate a heavy barrel in a half-built building. The character’s exaggerated movements and struggles were carefully choreographed based on real-life video references, allowing for a detailed study of body mechanics and how they translate through a 3D rigging system.

​

To bring the scene to life, I conducted several test renders using V-Ray, experimenting with lighting, textures, and overall visual quality. Render processwas paused in Fall 2022 due to the hardware problems.

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