3D MODELING
Experimental Project
Spring 2021
Tools:
Cinema 4D | MAYA | ZBrush
Role:
Creator
Through this exploration, I learned essential modeling techniques, experimenting with tools like polygonal modeling, the extrude tool, sculpturing, and the use of splines to create intricate forms. I also delved into basic lighting systems, understanding how to position and manipulate light sources such as area lights, spotlights, and global illumination to add depth and realism to my scenes. Additionally, I explored coloring and texturing, experimenting with Cinema 4D’s powerful material editor to create surfaces that added richness and character to the 3D models.
BRIEF










3D MODELING
BRIEF
Experimental Projects
Spring 2021
Technology tools:
Cinema 4D | MAYA | ZBrush
Role:
Creator
Through this exploration, I learned essential modeling techniques, experimenting with tools like polygonal modeling, the extrude tool, sculpturing, and the use of splines to create intricate forms. I also delved into basic lighting systems, understanding how to position and manipulate light sources such as area lights, spotlights, and global illumination to add depth and realism to my scenes. Additionally, I explored coloring and texturing, experimenting with Cinema 4D’s powerful material editor to create surfaces that added richness and character to the 3D models.