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3D MODELING

Experimental Project

Spring 2021

Tools:

Cinema 4D  |  MAYA  |  ZBrush

Role:

Creator

Through this exploration, I learned essential modeling techniques, experimenting with tools like polygonal modeling, the extrude tool, sculpturing, and the use of splines to create intricate forms. I also delved into basic lighting systems, understanding how to position and manipulate light sources such as area lights, spotlights, and global illumination to add depth and realism to my scenes. Additionally, I explored coloring and texturing, experimenting with Cinema 4D’s powerful material editor to create surfaces that added richness and character to the 3D models.

BRIEF

Main scene - 3D model.jpg
Frame 2 3D model.jpg
Frame 1 3D model.jpg
Frame 3 3D model.jpg
Frame 5 3D model.jpg
Cover 3D model.jpg
IMG_0720.jpg
IMG_0721.jpg
3D model New 3.jpg

3D MODELING

BRIEF

Experimental Projects

Spring 2021

 

Technology tools:

Cinema 4D | MAYA | ZBrush

 

Role:

Creator

Through this exploration, I learned essential modeling techniques, experimenting with tools like polygonal modeling, the extrude tool, sculpturing, and the use of splines to create intricate forms. I also delved into basic lighting systems, understanding how to position and manipulate light sources such as area lights, spotlights, and global illumination to add depth and realism to my scenes. Additionally, I explored coloring and texturing, experimenting with Cinema 4D’s powerful material editor to create surfaces that added richness and character to the 3D models.

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